How to add trust badges with Claude

A dark bar fades in along the bottom and three white round badges pop onto it left to right: a green truck for free shipping, a padlock for secure checkout and a ticked shield for a money-back guarantee.

Get this effect

  1. Switch to Code in your Claude Desktop App

  2. Install the skill (once)

    Show the prompt
    Install the Recharm video effects skill: download https://recharm-growth-staging.s3.us-east-2.amazonaws.com/website/downloads/recharm-video-effects.zip and unzip it into ~/.claude/skills
  3. Ask for the effect

    Add trust badges to input.mp4
    Badges: truck FREE SHIPPING, lock SECURE CHECKOUT, shield MONEY-BACK GUARANTEE

Several videos, several effects, one ask

Put your clips in the folder, mention them with @, and ask for everything at once. Claude runs one tested script after another on each clip, then joins them.

Add trust badges to @clip1.mp4, put a sale badge on @clip2.mp4, give @clip3.mp4 a VHS look, then join all three with crossfades.

Settings you can change

Ask Claude to change any of these, or edit them at the top of the script.

SettingDefaultWhat it does
BADGEStruck FREE SHIPPING, lock SECURE CHECKOUT, shield MONEY-BACK GUARANTEEEach badge's icon and two label lines, left to right.
START0.5Second the bar fades in.
GAP0.35Seconds between badges.
Y0.84Where the bar's center sits (0 = top, 1 = bottom).
BAR(15, 23, 42, 217)Bar color and opacity.
ICON(22, 163, 74)Icon color.

Without the skill

Don’t want to install the skill? Paste this prompt into Claude Code and Claude writes the script itself.

Show the prompt
Add trust badges to input.mp4: a dark navy (15, 23, 42) rounded bar at 85% opacity, 94% of the frame width and 33% of the frame width tall with corners 4% of the frame width round, centered horizontally with its center 84% of the way down. It fades in over 0.25 seconds at 0.5 seconds. On it sit three badges, centered at 20%, 50% and 80% across: a white disc 16% of the frame width across with a green (22, 163, 74) icon drawn on it (a delivery truck, a padlock, a shield with a white tick), and under it two lines of white bold capitals 3.4% of the frame width tall: "FREE" / "SHIPPING", "SECURE" / "CHECKOUT" and "MONEY-BACK" / "GUARANTEE". Each badge (disc and label together, centered on the bar) pops in from nothing over 0.35 seconds with a slight overshoot, starting at 0.65, 1.0 and 1.35 seconds. Everything stays on to the end. Use Python with Pillow to draw it and ffmpeg to put it on the video (don't rely on ffmpeg's drawtext filter), keep the audio, and save it as output.mp4.

Run it without Claude

This is the exact script we tested. Save it as trust-badges.py and run:

python3 trust-badges.py input.mp4 output.mp4
Show the script
#!/usr/bin/env python3
"""Trust badges: a dark bar along the bottom where free shipping, secure checkout and money-back badges pop in one by one.

Usage: python3 trust-badges.py input.mp4 output.mp4
Needs ffmpeg and Pillow (pip install pillow).
"""
import json
import math
import subprocess
import sys
from pathlib import Path

from PIL import Image, ImageDraw, ImageFont

BADGES = [("truck", "FREE", "SHIPPING"),         # (icon, top line, bottom line), left to right;
          ("lock", "SECURE", "CHECKOUT"),        # icons: truck, lock, shield
          ("shield", "MONEY-BACK", "GUARANTEE")]  # only claim what the store really offers
START = 0.5               # second the bar fades in
GAP = 0.35                # seconds between badges
POP = 0.35                # seconds each badge's pop takes
Y = 0.84                  # where the bar's center sits (0 = top, 1 = bottom)
BAR = (15, 23, 42, 217)   # bar color and opacity (0-255)
ICON = (22, 163, 74)      # icon color, on a white disc
FONTS = ["/System/Library/Fonts/Supplemental/Arial Bold.ttf",     # macOS
         "/usr/share/fonts/truetype/dejavu/DejaVuSans-Bold.ttf",  # Linux
         "C:/Windows/Fonts/arialbd.ttf"]                          # Windows
FONT_FILE = next((f for f in FONTS if Path(f).exists()), None) or sys.exit("No bold font found: add one to FONTS")


def icon(kind, d):
    """A white disc d px across with the icon on it, drawn 4x larger and shrunk for smooth edges."""
    s = d * 4
    img = Image.new("RGBA", (s, s))
    draw = ImageDraw.Draw(img)
    draw.ellipse([0, 0, s - 1, s - 1], fill="white")
    u = s / 100  # icon drawn on a 100 x 100 grid
    box = lambda *p: [v * u for v in p]
    if kind == "truck":
        draw.rounded_rectangle(box(20, 34, 60, 64), radius=3 * u, fill=ICON)
        draw.polygon(box(62, 42, 74, 42, 82, 53, 82, 64, 62, 64), fill=ICON)
        for cx in (33, 71):
            draw.ellipse(box(cx - 8, 58, cx + 8, 74), fill=ICON, outline="white", width=round(3 * u))
    elif kind == "lock":
        draw.arc(box(35, 22, 65, 56), 180, 360, fill=ICON, width=round(7 * u))
        draw.line(box(38.5, 39, 38.5, 48), fill=ICON, width=round(7 * u))
        draw.line(box(61.5, 39, 61.5, 48), fill=ICON, width=round(7 * u))
        draw.rounded_rectangle(box(28, 46, 72, 78), radius=5 * u, fill=ICON)
        draw.ellipse(box(46, 55, 54, 63), fill="white")
        draw.rectangle(box(48, 60, 52, 70), fill="white")
    else:
        draw.polygon(box(50, 20, 76, 30, 74, 56, 50, 80, 26, 56, 24, 30), fill=ICON)
        draw.line(box(38, 50, 47, 59, 63, 41), fill="white", width=round(7 * u), joint="curve")
    return img.resize((d, d), Image.LANCZOS)


def badge(kind, top, bottom):
    """One badge: the icon disc with its two label lines underneath."""
    d, cw = round(w * 0.16), round(w * 0.30)
    font = ImageFont.truetype(FONT_FILE, round(w * 0.034))
    img = Image.new("RGBA", (cw, round(d + w * 0.11)))
    img.alpha_composite(icon(kind, d), ((cw - d) // 2, 0))
    draw = ImageDraw.Draw(img)
    draw.text((cw / 2, d + w * 0.035), top, font=font, anchor="mm", fill="white")
    draw.text((cw / 2, d + w * 0.078), bottom, font=font, anchor="mm", fill="white")
    return img


def ease_out_back(p):
    """0 -> 1 with a small overshoot past 1 before settling, which reads as a 'pop'."""
    p = min(max(p, 0), 1)
    return 1 + 2.70158 * (p - 1) ** 3 + 1.70158 * (p - 1) ** 2


def overlay(t):
    img = Image.new("RGBA", (w, h))
    fade = min(max((t - START) / 0.25, 0), 1)
    if fade == 0:
        return img
    bw, bh = round(w * 0.94), round(w * 0.33)
    bar = Image.new("RGBA", (w, h))
    ImageDraw.Draw(bar).rounded_rectangle([(w - bw) / 2, h * Y - bh / 2, (w + bw) / 2, h * Y + bh / 2],
                                          radius=w * 0.04, fill=BAR[:3] + (round(BAR[3] * fade),))
    img.alpha_composite(bar)
    for i, b in enumerate(badges):
        scale = ease_out_back((t - START - 0.15 - i * GAP) / POP)
        if scale > 0.02:
            s = b.resize((max(1, round(b.width * scale)), max(1, round(b.height * scale))), Image.LANCZOS)
            cx = w / 2 + (i - 1) * w * 0.30
            img.alpha_composite(s, (round(cx - s.width / 2), round(h * Y - s.height / 2)))
    return img


def probe(path):
    info = json.loads(subprocess.check_output(["ffprobe", "-v", "error", "-select_streams", "v:0", "-show_entries",
                                               "stream=width,height,r_frame_rate:format=duration", "-of", "json", path]))
    s = info["streams"][0]
    num, den = s["r_frame_rate"].split("/")
    return s["width"], s["height"], s["r_frame_rate"], float(num) / float(den), float(info["format"]["duration"])


def render(src, out):
    """Draw overlay(t) on every frame of src and save to out, keeping the audio."""
    ff = subprocess.Popen(["ffmpeg", "-y", "-v", "error", "-i", src,
                           "-f", "rawvideo", "-pix_fmt", "rgba", "-s", f"{w}x{h}", "-r", rate, "-i", "-",
                           "-filter_complex", "[0:v][1:v]overlay=shortest=1,format=yuv420p[v]",
                           "-map", "[v]", "-map", "0:a?", "-c:v", "libx264", "-crf", "18", "-c:a", "copy", out],
                          stdin=subprocess.PIPE)
    for i in range(math.ceil(duration * fps)):
        ff.stdin.write(overlay(i / fps).tobytes())
    ff.stdin.close()
    if ff.wait():
        sys.exit("ffmpeg failed")


src, out = sys.argv[1:3]
w, h, rate, fps, duration = probe(src)
badges = [badge(*b) for b in BADGES]
render(src, out)

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