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Install the Recharm video effects skill: download https://recharm-growth-staging.s3.us-east-2.amazonaws.com/website/downloads/recharm-video-effects.zip and unzip it into ~/.claude/skillsAsk for the effect
Add a confetti to input.mp4 Colors: yellow, red, pink, blue, green
Several videos, several effects, one ask
Put your clips in the folder, mention them with @, and ask for everything at once. Claude runs one tested script after another on each clip, then joins them.
Add a confetti to @clip1.mp4, put a sale badge on @clip2.mp4, give @clip3.mp4 a VHS look, then join all three with crossfades.
Settings you can change
Ask Claude to change any of these, or edit them at the top of the script.
| Setting | Default | What it does |
|---|---|---|
START | 0.5 | Second the cannons fire. |
PIECES | 240 | Pieces of confetti, half from each corner. |
PIECE | (0.028, 0.016) | Piece length and width as a share of the frame width. |
COLORS | yellow, red, pink, blue, green | The confetti colors, picked at random per piece. |
LAUNCH | (2.6, 4.0) | Launch speed range, in frame heights per second. |
DRAG | 3.5 | How fast the air slows the pieces. |
FALL | (0.07, 0.16) | Speed the pieces drift down at, in frame heights per second. |
SWAY | 0.03 | Side-to-side flutter as a share of the frame width. |
Without the skill
Don’t want to install the skill? Paste this prompt into Claude Code and Claude writes the script itself.
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Add a confetti burst to input.mp4. At 0.5 seconds, fire 240 pieces of confetti from two points just below the bottom corners (4% and 96% across, 102% down), half from each, released over 0.15 seconds. Each piece is a rectangle 2.8% by 1.6% of the frame width, colored at random from yellow (255, 205, 0), red (235, 35, 55), pink (255, 70, 170), blue (30, 130, 255) and green (30, 200, 110). Launch them up and toward the middle at 52 to 88 degrees from horizontal, at 2.6 to 4 frame heights per second, and slow them with air drag (velocity decays at a rate of 3.5 per second) so within about a second they reach the top half and then drift down at 0.07 to 0.16 frame heights per second, swaying side to side by 3% of the frame width. Spin each piece and squash its width with a cosine so it looks like it's tumbling. Nothing shows before 0.5 seconds, and the confetti stays on screen to the end. Use Python with numpy and Pillow to draw it and ffmpeg to put it on the video (don't rely on ffmpeg's drawtext filter), keep the audio, and save it as output.mp4.Run it without Claude
This is the exact script we tested. Save it as confetti.py and run:
python3 confetti.py input.mp4 output.mp4Show the script
#!/usr/bin/env python3
"""Confetti: two cannons in the bottom corners fire colored paper up the frame, and it flutters back down.
Usage: python3 confetti.py input.mp4 output.mp4
Needs ffmpeg, numpy and Pillow (pip install numpy pillow).
"""
import json
import math
import subprocess
import sys
import numpy as np
from PIL import Image, ImageDraw
START = 0.5 # second the cannons fire
PIECES = 240 # pieces of confetti (half from each corner)
PIECE = (0.028, 0.016) # piece length and width as a share of the frame width
COLORS = [(255, 205, 0), (235, 35, 55), (255, 70, 170), (30, 130, 255), (30, 200, 110)] # yellow, red, pink, blue, green
LAUNCH = (2.6, 4.0) # launch speed range, in frame heights per second
DRAG = 3.5 # how fast the air slows the pieces (per second)
FALL = (0.07, 0.16) # range of speeds the pieces drift down at, in frame heights per second
SWAY = 0.03 # side-to-side flutter as a share of the frame width
SEED = 7 # change for a different scatter
def launch():
"""Start position, velocity, color, spin and flutter phase for every piece."""
rng = np.random.default_rng(SEED)
side = np.where(np.arange(PIECES) % 2 == 0, -1.0, 1.0) # -1 = left cannon, 1 = right cannon
angle = np.radians(rng.uniform(52, 88, PIECES)) # up and in from each corner
speed = rng.uniform(*LAUNCH, PIECES) * h
return {
"x0": np.where(side < 0, 0.04 * w, 0.96 * w), "y0": np.full(PIECES, 1.02 * h),
"vx": -side * np.cos(angle) * speed, "vy": -np.sin(angle) * speed,
"fall": rng.uniform(*FALL, PIECES) * h,
"delay": rng.uniform(0, 0.15, PIECES), # pieces leave the cannon over 0.15s
"color": rng.integers(0, len(COLORS), PIECES),
"spin": rng.uniform(-6, 6, PIECES), "flip": rng.uniform(4, 10, PIECES), "phase": rng.uniform(0, 6.3, PIECES),
}
def positions(t):
"""Where every piece is t seconds after it left the cannon: air drag slows the launch to a gentle fall."""
decay = (1 - np.exp(-DRAG * t)) / DRAG
x = p["x0"] + p["vx"] * decay + SWAY * w * np.sin(2.2 * t + p["phase"]) * (1 - np.exp(-2 * t))
y = p["y0"] + p["vy"] * decay + p["fall"] * (t - decay)
return x, y
def overlay(t):
img = Image.new("RGBA", (w, h))
age = t - START - p["delay"]
if (age <= 0).all():
return img
draw = ImageDraw.Draw(img)
x, y = positions(np.maximum(age, 0))
half_l, half_w = PIECE[0] * w / 2, PIECE[1] * w / 2
for i in np.nonzero(age > 0)[0]:
a = p["spin"][i] * age[i] + p["phase"][i]
width = half_w * max(abs(math.cos(p["flip"][i] * age[i] + p["phase"][i])), 0.15) # tumbling: edge-on now and then
ca, sa = math.cos(a), math.sin(a)
corners = [(x[i] + dx * ca - dy * sa, y[i] + dx * sa + dy * ca)
for dx, dy in ((-half_l, -width), (half_l, -width), (half_l, width), (-half_l, width))]
draw.polygon(corners, fill=COLORS[p["color"][i]])
return img
def probe(path):
info = json.loads(subprocess.check_output(["ffprobe", "-v", "error", "-select_streams", "v:0", "-show_entries",
"stream=width,height,r_frame_rate:format=duration", "-of", "json", path]))
s = info["streams"][0]
num, den = s["r_frame_rate"].split("/")
return s["width"], s["height"], s["r_frame_rate"], float(num) / float(den), float(info["format"]["duration"])
def render(src, out):
"""Draw overlay(t) on every frame of src and save to out, keeping the audio."""
ff = subprocess.Popen(["ffmpeg", "-y", "-v", "error", "-i", src,
"-f", "rawvideo", "-pix_fmt", "rgba", "-s", f"{w}x{h}", "-r", rate, "-i", "-",
"-filter_complex", "[0:v][1:v]overlay=shortest=1,format=yuv420p[v]",
"-map", "[v]", "-map", "0:a?", "-c:v", "libx264", "-crf", "18", "-c:a", "copy", out],
stdin=subprocess.PIPE)
for i in range(math.ceil(duration * fps)):
ff.stdin.write(overlay(i / fps).tobytes())
ff.stdin.close()
if ff.wait():
sys.exit("ffmpeg failed")
src, out = sys.argv[1:3]
w, h, rate, fps, duration = probe(src)
p = launch()
render(src, out)





